A game where you drive a vehicle and try not to get hit by the devils chasing you down.

My first foray into Unity, getting to grips with the basics, and implementing them to make a simple 2D game. The initial goal here was to experiment with different movement types (this was originally going to be grid-based movement, however I found continuous movement felt better), both from a player perspective and enemy perspective; as well as procedurally generating a randomised map.

If I do return to this, it will likely be to update map generation further, as well as to provide different vehicle upgrades.

GitHub: MarinaraBog56

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