A space combat simulator where you alone fight off hoards of enemies amongst dangerous asteroid fields!

This is my second major project with Unity. It's my first 3D game, utilising a lot of 3D maths, as well as projecting 3D spaces into 2D space. The project had a large focus on physics engine manipulation in addition to first attempts into creating more complex enemy AI behaviour, through enemy approaches and retreats. With the additional hit animations and audio inclusion, this has definitely been a heftier project than the last one!

I will likely return to this at some point - I'd love to add a planetary close-to-ground level, a highscore table, and possible some more complex weaponry as unlockable upgrades.

GitHub: https://github.com/MarinaraBog56

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